![]() TOTAL WAR WARHAMMER NORSCA GINAT EYEALL FREEThere’s a couple of additional things we should mention about this free campaign map in advance: We’re also very mindful of the range of hardware specs people play our games on, and how that may impact future map expansion. Our key objectives are gameplay balance, a huge variety of factional experiences, and sheer density of content across a massive world map. Here’s some stats:Įven as the final shine goes into Warhammer II, we have our top men dedicated to playtesting, balancing and polishing Mortal Empires, and all the playable races are being put through the ringer. We wanted to put gameplay and replayability first, so it’s effectively a new map in its own right. Again, to be clear, this isn’t the Old World and New World maps stitched together. Sizewise, Mortal Empires is over twice as big as the Old World in terms of settlement count. These include (deep breath): rogue armies, ranged breath-attacks for all dragons, treasure hunting, encounters at sea, storms, shallows and reefs, a whacking great number of UI refinements and improvements, 8 and 10-slot cities, chokepoint maps and, of course, universal territory capture and climate suitability mechanics. What’s more, Mortal Empires will carry over many of the features of Warhammer II’s Eye of the Vortex campaign you may’ve seen us talking about in recent months. In Mortal Empires alone, we’re up to 35 Legendary Lords across 25 different starting positions. Factor in what the core Warhammer team has been working on for the last year and a half – four new races (that’s eight more Legendary Lords and start positions) with eye-poppingly different mechanics and playstyles for Warhammer II – and you’ve got quite a busy map to play on. TOTAL WAR WARHAMMER NORSCA GINAT EYEALL PLUSNew factions for all those original Old World races (Clan Angrund, Crooked Moon, Bloody Handz and all the rest) plus three new races in Bretonnia, Wood Elves and Beastmen, each with their own sub-factions and start positions. That’s thanks in part to our New Content team, headed by the ever-cheery Rich Aldridge, whose small but insanely talented crew have contributed to massively more playable factions per-square-mile in the Old World (and therefore in Mortal Empires) than we’d originally imagined. ![]() In terms of content, Mortal Empires is way, way denser than we’d initially envisaged back in 2013, when we were in pre-production for the first game. *= Er, no, we’ve not decided on a name for this yet. Also, no Vortex story mechanics here: this is pure conquest, with all the playable races and factions we’ve released so far (plus a ton of AI controlled ones) vying for dominance across the continents.īy the end of the trilogy, we intend there to be 5 massive campaigns to choose from across all three parts: The Old Worldįree Campaign for Owners of Parts 1, 2 & 3 ![]() It’s not a straight stitch-‘n’-fit job, and it can’t be – the Old World and Eye of The Vortex campaign maps are designed to be standalone they’re different shapes and don’t ‘fit together’. We’ll be taking the iconic territory of the Old World you know from the first game and expanding outwards to the West, taking in key territories from Lustria, the Southlands, Naggaroth and Ulthuan to massively expand the playable area. Mortal Empires will sit alongside The Old World and Eye of the Vortex as an epic fantasy strategy experience, a playable campaign in its own right, accessed through the Warhammer II menu. Shortly after Warhammer II launches, owners of both parts one and two will get to play a key part of that grand vision with our first FreeLC download: Total War: WARHAMMER – Mortal Empires. Parts two and three would explore other geographical areas and races. We also said we’d do this in three stages: part one would cover the geographical area of the Old World. All those races from 8 th Edition Warhammer Fantasy Battles with army books, each with their own starting positions, all playable in the kind of holistic, mega-sandbox of Warhammer joy nobody has ever attempted before. We’ve long spoken about our end-goal for the Total War: Warhammer trilogy: to realise the Warhammer Fantasy Battles world in the most complete and detailed way as possible. It’s been fascinating to hear how our test groups and reviewers, Youtubers and livestreamers are reacting to this new type of endgame in Total War, and we can’t wait for you to get your hands on it soon. ![]() We’re a couple of weeks out from part II launching, and we’re stoked about how the Eye of the Vortex campaign is going down. Across the whole Total War: Warhammer trilogy, each instalment will stand alone as its own game, each with its own discrete campaign. ![]()
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